AI Insights · Timothy · July 2021
Top 5 Physics Puzzle Games in Belgium Q2 2021: Unified Platform Performance
Discover the performance trends of the top 5 physics puzzle games in Belgium during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, Belgium saw notable activity in the physics puzzle games category on a unified platform, with Couples Yoga, The Superhero League, Re-Size-It: Brain Teaser, Flow Legends: Pipe Games, and Angry Birds 2 leading the charts. Below, we delve into the performance metrics of these top apps.
Couples Yoga from Voodoo showcased a remarkable increase in weekly downloads, peaking at 15.5K in late May before gradually declining to around 3.3K by the end of June. The game saw its weekly revenue begin in mid-June, reaching up to $6 by the week of June 21. Active user count followed a similar trend, peaking at approximately 27.9K in late May and subsequently decreasing to around 14.1K by the end of the quarter.
The Superhero League from Lion Studios experienced significant early traction, with weekly downloads hitting 9.6K in early May and then tapering off to roughly 3.2K by the end of June. Revenue saw a steady increase, culminating at $18 in the final week of June. Active users peaked at 23.8K mid-May, eventually stabilizing around 14.3K.
Re-Size-It: Brain Teaser by SayGames LTD had a strong start with weekly downloads reaching over 10K in mid-April, but this number gradually fell to about 2.3K by late June. Active users followed a similar pattern, starting at 9.2K in mid-April and decreasing to approximately 3.1K by the end of the quarter.
Flow Legends: Pipe Games from AI Games FZ showed a fluctuating download trend with a notable peak of 5K in the last week of June. Revenue was minimal, with a notable $14 in mid-May. Active users saw a significant rise from early April’s 48 to around 14.6K by the end of June, indicating growing engagement.
Finally, Angry Birds 2 by Rovio Entertainment Oyj maintained consistent performance with weekly downloads hovering around 2K and peaking at 2.6K in late June. Revenue remained robust, averaging around $5K weekly. The game’s active user base was stable, with a slight peak at 29.8K in late May and ending at 28K by the end of June.
For more detailed insights and data, visit Sensor Tower.